Estimation with Applications to Tracking and Navigation
![]() Estimation with Applications to Tracking and Navigation treats the estimation of various quantities from inherently inaccurate remote observations. It explains state estimator design using a balanced combination of linear systems, probability, and statistics. The authors provide a review of the necessary background mathematical techniques and offer an overview of the basic concepts in estimation. They then provide detailed treatments of all the major issues in estimation with a focus on applying these techniques to real systems. Other features include: * Problems that apply theoretical material to real-world applications * In-depth coverage of the Interacting Multiple Model (IMM) estimator * Companion DynaEst(TM) software for MATLAB(TM) implementation of Kalman filters and IMM estimators * Design guidelines for tracking filters Suitable for graduate engineering students and engineers working in remote sensors and tracking, Estimation with Applications to Tracking and Navigation provides expert coverage of this important area. Computer Vision: A Modern Approach
![]() Geometric Methods and Applications: For Computer Science and Engineering
![]() Multiple View Geometry in Computer Vision
![]() OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1
![]() The OpenGL®Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including Using framebuffer objects for off-screen rendering and texture updatesExamples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objectsUsing texture arrays to increase performance when using numerous texturesEfficient rendering using primitive restart and conditional renderingDiscussion of OpenGL’s deprecation mechanism and how to verify your programs for future versions of OpenGL This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies. Computer Vision: Algorithms and Applications
![]() Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both for specialized applications such as medical imaging and fun consumer-level tasks such as image editing and stitching, which students can apply to their own personal photos and videos. More than just a source of "recipes", this text/reference also takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting this process to produce the best possible descriptions of a scene. Exercises are presented throughout the book, with a heavy emphasis on testing algorithms. Suitable for either an undergraduate or a graduate-level course in computer vision, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Dr. Richard Szeliski has over twenty years’ experience in computer vision research, most notably at Digital Equipment Corporation and Microsoft. Probabilistic Robotics
![]() This book introduces the reader to a wealth of techniques and algorithms in the field. All algorithms are based on a single overarching mathematical foundation. Each chapter provides example implementations in pseudo code, detailed mathematical derivations, discussions from a practitioner's perspective, and extensive lists of exercises and class projects. The book's Web site, http://www.probabilistic-robotics.org, has additional material. The book is relevant for anyone involved in robotic software development and scientific research. It will also be of interest to applied statisticians and engineers dealing with real-world sensor data. |